![]() There will, of course, be secrets and other items to divulge as the community grows and begins to demand these hidden aspects. From here we plan to keep up to speed with all the feedback from the DarkStar One gamers. What kind of support to you plan to give once the game is released (additional mods, maps, expansions)?ĭaniel Dumont: DarkStar One will have an active community base. We also have technology in place to allow for the lower end graphics cards, like the GeForce4200-series, to run the software. Our engine supports all modern Shader technology and HDR light settings. We also created some special shaders for planets with atmospheres and meteoroid fields (which consist of a practically infinite number of meteoroids that can be destroyed) Additionally, the use of post-effects gives us the possibility to change the look of the game to suit the current mood. ![]() The focus for DarkStar One was on creating a colourful and interesting universe with stunning special effects, a wide variety of materials giving each alien race a unique look and feel, and realistic and attractive lighting/shadowing for the space setting. What can you tell us about the graphical and physics features?ĭaniel Dumont: The engine used in DarkStar One has been developed by Ascaron over the past few years. This not only “stimulates fun”, but it also provides the vehicle for driving the game forward. It is imperative to have items within a game that allow you to pleasantly surprise and shock the player. Some are deliberately kept quiet as the twists and surprises will offer an even greater reward to the player. We've heard about some of the features of DarkStar One, is there any we don't currently know about that you'd like to share?ĭaniel Dumont: We have not divulged all of the secrets of DarkStar One. As the project lead for DarkStar One I have worked on the title on a daily basis, from concept to completion. Was killed and gifted the DarkStar One to Kayron.Strategy Informer: Firstly, could you introduce yourself to our readers?ĭaniel Dumont: My background and experience is all within this area, and I have numerous other games in my “project lead portfolio”. Characters Kayron Jarvis - Pilot of the DarkStar One Eona - Mysterious woman that joins Kayron as a co-poilot Robert - Friend of Kayron's father Kayron's Father - Creator of the DarkStar One. Different perks and penalties can be accrued by spending time pirating or killing pirates, running cargo or smuggling goods, and various other tasks. While DarkStar One's story is linear, the player can choose to ignore the story at any point to trade, pirate, or run missions. ![]() Each race has unique ships, weapons, space stations, and battle tactics. The story takes players through 300 solar systems, encountering six races: the Terran, the Mortok, the Raptor, the Oc'to, the Arrack, and the Thul. The player alter the DarkStar One through the course of the game by finding artifacts, and choosing which areas of the ship they want to upgrade. The RPG side of the game is centered on the player's spaceship (the DarkStar One). Overview Darkstar One is a spaceflight combat and trading game with RPG elements. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |